Video Games As Learning Tools
More research continues to show the “promise” of video games in the realm of learning.
An Excerpt from: Beyond Grades: Do Games Have a Future As Assessment Tools? By Katrina Schwartz
“The state of mind that game designers are chasing is similar to what teachers are trying to do, which is get students in the zone of proximal development…That means finding the “sweet spot” where the material isn’t too easy or too hard. It should provide a challenging and thus engaging experience, but not be such a frustrating experience that students quit.Games reach this state naturally by preventing players from moving on until they’ve mastered the skills needed at lower levels…”
To read the entire article from Mind/Shift, go here.